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- ARGH
- Version 4.0
- August 19, 1990
-
-
-
- Files
- -----
- Two files for ARGH are distributed on a shareware
- basis:
-
- ARGH.DOC- the file your are reading now
- ARGH.EXE- the program file
-
- A third file is available only to registered users:
-
- ARGH.SOL- the solutions file, which causes the
- puzzles to solve themselves. Copying
- this file for distribution to others is
- forbidden by the copyright laws.
-
- In addition, use of the program may create other files. They are
- described under 'Supplementary Files'.
-
- Basics
- ------
- ARGH is a collection of seven sliding block puzzles.
- To play, just type 'ARGH' at the DOS prompt. If you have
- difficulty seeing the display on a monochrome screen, try typing
- 'ARGH MONO' or 'ARGH B&W' (or just 'ARGH M' or 'ARGH B') at the
- DOS prompt.
-
- The goal is always to get one block (Block A) to a
- particular place. To determine the winning destination for a
- particular puzzle, ask for instructions at the beginning of your
- attempt to solve it. If you forget where you're headed in mid-
- game, hit F1 for a reminder.
-
- The puzzles vary greatly in difficulty. The minimum
- solutions I have been able to come up with are: AARGH, 118
- moves; BARGH, 73; CARGH, 185; DARGH, 83; EARGH, 380; FARGH, 54;
- and GARGH, 60. You may be able to do better, except with AARGH,
- where 118 has been proven to be the theoretical minimum.
-
- The blocks move horizontally and vertically only; they
- do not rotate. Keyboard users move a block by typing its letter;
- mouse users just click on the block to move. If the block
- selected can be moved in more than one direction, ARGH assumes
- that the user does not want to move a block back to the space it
- just occupied. If that assumption does not resolve directional
- ambiguity, keyboard users will be prompted to type an arrow key
- to clarify; mouse users must "drag" the mouse in the direction
- they want the block to go. So that the best scores of mouse
- users and keyboard users can be comparable, mouse users cannot
- use this "drag" feature to move a block two squares in one move.
-
- Keyboard users can save a position by typing 'S' and
- following the instructions; restore a saved position by typing
- 'R'. Mouse users simply click on the appropriate space.
-
- Supplementary Files
- -------------------
- Over time, ARGH may create and use a number of files.
- At start-up, ARGH looks for any boss screen file you may have
- created (see below). If it finds it, it loads it into memory.
- ARGH also looks to see whether you have ARGH.SOL, the solution
- file given to registered users. Again, if it finds that file, it
- loads it into memory. That is what is going on while the word
- 'INITIALIZING' is flashing at you.
-
- When you choose a variation, ARGH looks for a file in
- which it keeps the 10 lowest scores (and corresponding names of
- รก the solvers) for that variation. These files are of the form
- nARGH.LOS, where n is a letter from A to G representing the
- variation you have chosen. These files are updated whenever a
- new score qualifies as one of the lowest 10 for that variation.
- Other files are created when you save a position. These files
- are of the form XXXXXXXX.nRG, where XXXXXXXX is the name you
- supply and n again represents the variation.
-
- Registration
- ------------
- ARGH.EXE and ARGH.DOC are distributed as shareware.
- This allows you to try ARGH before you buy it, but if you
- continue to use it, you must register. Register by sending
- $10.00 to
-
- David B. Howorth
- 01960 SW Palatine Hill Road
- Portland, Oregon 97219
-
- Checks only.
-
- Registration will of course assuage your conscience,
- but in addition I will send you a disk containing whatever
- version of ARGH is current at that time, plus, perhaps more
- importantly, the file that will cause the puzzles to solve
- themselves. In addition, disk space permitting, I will send you
- one or more additional games to try on a shareware basis. Let me
- know if you would like a 3 1/2 disk; otherwise I will send you a
- 5 1/4.
-
- Distribution to Others
- ----------------------
-
- If you want to pass ARGH along to a friend or upload it
- to a bulletin board (both of which you are encouraged to do),
- just pass along ARGH.EXE and ARGH.DOC. (If you are a bulletin
- board user, you know to compress these files with an archiving
- program before uploading.) Any files you have created (either
- directly, by saving, or indirectly, by solving) are unnecessary
- to a new user. As for ARGH.SOL, I have retained the right to
- prohibit copying for distribution purposes of that file.
-
- If you are a registered user, you know that your name
- appears on the title screen, but you need not worry that it will
- appear on anyone else's computer. It is the ARGH.SOL file that
- passes the name to the program. If ARGH.SOL is not present,
- there is no mention of the registered owner's name.
-
- The Boss Key
- ------------
- Despite mixed feelings about boss keys, I continue to
- include one in this version of ARGH; in fact, in response to
- requests, I have now made it possible for you to create your own
- boss screen. The default boss screen is a fake spreadsheet. If
- the spreadsheet doesn't suit your purposes, create your own
- screen by using a word processor. Save the screen you create as
- an ASCII file (some word processing programs call this DOS text;
- still others call it just plain 'text') with the name 'ARGH.BOS'.
- Make sure ARGH.BOS is in the same directory as ARGH.EXE.
- Pressing Control-B while playing ARGH will bring up the boss
- screen--either the one you created or, if you did not create one,
- the default spreadsheet screen.
-
- Mouse Problems?
- ---------------
- Mice are pesky; they come in many variations. Although
- I believe ARGH should work with any mouse, I do not guarantee it.
- If your mouse refuses to cooperate, you can disable mouse support
- simply by hitting a key, rather than clicking your mouse, at the
- opening screen's invitation to 'Click your mouse.' Before giving
- up on your mouse, however, make sure you have read the
- information above in the "Basics" section on moving blocks when
- there is directional ambiguity.
-
- The Solution File
- -----------------
-
- Registered users can cause any puzzle to solve itself
- simply by making sure ARGH.SOL is in the same directory (or on
- the same floppy disk) that ARGH is run from. Choose the puzzle
- you want to solve and then, when it is time to make the first
- move (or any subsequent move), just hold down the Control key and
- tap 'S'. The puzzle will go back to the beginning (if it is not
- there already) and solve itself step by step as you hit a key or
- click your mouse.
-
- Those of you who have solution files for previous
- versions should be aware that the solution files for version 4.0
- store their information in a different manner. Attempts to use
- older solution files on this version will cause unpredictable
- results.
-
- David B. Howorth